Weapons

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If you're looking for weapon attachments or parts, please refer to these pages:


Tips

  • Weapons can be upgraded with weapon parts and attachments.
  • Weapons can be leveled up by using them. This grants access to better parts from Vendors. Weapons are also significantly more accurate when leveled up, which is usually noticeable at around lvl 20-30.
  • All Vendors belong to and share their reputation level with a Faction. Higher reputation levels grant access to more Weapons and Attachments.
  • Equipping certain Parts to a weapon allow you to fit more Attachments to them.
    • The SVD needs to be leveled up to purchase an Upper Assembly which supports Optic Attachments.
    • The PP-19 requires its B barrel to unlock a MZD slot.
  • Damaged Weapons: Some destroyed Weapons are worth a lot of money.
  • The Donation Box can roll ANY weapon, associated chances have been noted on its page.

Weapon Stats

  • Currently, Stability does not affect recoil. Any increase or decrease to this statistic will not change how a weapon handles.
It is unknown if Stability has any effect on a weapon.
  • Additionally, the Damage stat of a weapon cannot be improved through modification despite changes to the tooltip.
    • Some weapons display incorrect values without modification. These values have been corrected on the wiki and marked with an asterisk (*)
  • Accuracy and Magazine Capacity are the only stats that notably improve the performance of a weapon.
  • Headshot/Crit damage is not based on the player's weapon but on the caliber the weapon is using

Bugs

  • Integrated Suppressors do not seem to work at this time (Vector, SCAR Barrel D, SVD Barrel D)
  • HDG attachments do not seem to work at this time
    • Underbarrel grenade launchers
    • Bipod
    • Bajonett

Subcategories

Weapons come in a variety of types, usable by different characters. Some weapons require a skill to be unlocked before use.


PST - Pistols

Usable by all characters bar Bag Man

Name Image Ammo Damage Vendors Quests Enemies Description
87 Target
Thumb
9x19mm 110 Grillo (REP II) None None Twelve-shot, magazine-fed pistol
C96
Thumb
9x19mm 110 Grillo (REP II) None None Ten-shot, magazine-fed automatic pistol
G-L 19
Thumb
9x19mm 110 Grillo (REP I) None None Fifteen-shot, magazine-fed pistol
R8
Thumb
.357 Magnum 150 Grillo (REP II) None None Eight-shot, revolver-type pistol
SOG
Thumb
.45 ACP 200 Grillo (REP III) None None Eight-shot, magazine-fed pistol
USP
Thumb
.45 ACP 200 None

Discover the Truth
& Mercy Killing

None Twelve-shot, magazine-fed pistol
Viper
Thumb
9x19mm 110 Grillo (REP I) None None Seventeen-shot, magazine-fed pistol
M79 Sawed-off
Thumb
40mm HE Direct 1000
Splash 10000
None

Aerial Scavenge

None Single-shot grenade launcher in pistol form

RFL - Rifles

Usable by all characters

Name Image Ammo Damage Vendors Quests Enemies Description
AK
Thumb
5.45x39mm 150* Aramaki (REP I) Poke with a Bigger Stick Euruskan Infantry, Eurasian Officer, Europan Pilot Thirty-shot, magazine-fed rifle
Surplus Rifle
Thumb
5.45x39mm 150 None None None Ten-shot, magazine-fed rifle, always available
RPK
Thumb
7.62x39mm 175* Aramaki (REP II) Pyro Revealed Euruskan Infantry & Eurasian Brawler Thirty-shot, magazine-fed rifle
M4A1
Thumb
5.56x45mm 150* Grillo (REP I) None Europan Elite Soldier&Europan Thief Thirty-shot, magazine-fed rifle
SA58
Thumb
.308 WIN 175 Grillo (REP II) None None Twenty-shot, magazine-fed rifle
G36
Thumb
5.56x45mm 150* Grillo (REP II) None None Forty-shot, magazine-fed rifle
R11 RSASS
Thumb
.308 WIN 175 Grillo (REP II) None None Twenty-shot, magazine-fed rifle
SVD
Thumb
7.62x54mmR 300 Aramaki (REP II) None Euruskan Sniper Ten-shot, magazine-fed rifle
M16
Thumb
5.56x45mm 150 Grillo (REP I) Trooper Disillusion Europan Elite Soldier Twenty-shot, magazine-fed rifle
VKS VYKHLOP
Thumb
12.7x55mm 175 Aramaki (REP II) None None Five-shot, magazine-fed subsonic rifle
TKB-0146
Thumb
5.45x39mm 150 Aramaki (REP II) None None Thirty-shot, magazine-fed rifle

HRF - Heavy Rifles

Usable by Old Man, Bag Man, and Mask Man (when trained with [HRF Training/Expert] )

Name Image Ammo Damage Vendors Quests Enemies Description
SCAR
Thumb
.50 CAL 200 Grillo (REP I) Insignia Retrieval Europan Sniper Eight-shot, magazine-fed heavy rifle
36M AntiTank
Thumb
20x105MM 2000* None Memento Pt 3 Goldbrick Ten-shot, magazine-fed heavy rifle
NTW-20
Thumb
.50 CAL 1100* None Sniper Sweep Europan Soldier Five-shot, magazine-fed heavy rifle
GM6
Thumb
.50 CAL 1100* None Avenge the Fallen

& Cybernetic Heist

None Five-shot, magazine-fed heavy rifle:

LMG - Light Machinegun

Usable by Bag Man and Mask Man (when trained with [LMG training/expert]

Name Image Ammo Damage Vendors Quests Enemies Description
MG34
Thumb
.308 WIN 175 Grillo (REP II) None Europan EOD Seventy-five-shot, magazine-fed light machinegun
M60
Thumb
.308 WIN 175 Grillo (REP III) None Europan Soldier ??? One-hundred-shot, magazine-fed light machinegun
SAW
Thumb
5.56x45mm 150 Grillo (REP III) None Eurasian Officer (only Assaulters while doing Enclave Strike) Two-hundred-shot, magazine-fed light machinegun
RPD
Thumb
7.62x39mm 175 None None Euruskan Infantry Seventy-five-shot, magazine-fed light machinegun

HMG - Heavy Machinegun

Usable by Bag Man

Name Image Ammo Damage Vendors Quests Enemies Description
Painless
Thumb
.50 CAL 300* None Hostile Expungement None Two-hundred-shot, magazine-fed heavy machinegun

SHG - Shotguns

Usable by all characters, ROF is the same across all auto shotguns

Name Image Ammo Damage Vendors Quests Enemies Description
S12
Thumb
12/76mm 12-Gauge Pellet 100
Pelletcount 20
Grillo (REP I) None Europan GRINN Six-shot, semi-automatic shotgun
Surplus Shotgun
Thumb
12/76mm 12-Gauge Pellet 100
Pelletcount 15
None None None Five-shot, semi-automatic shotgun, always available
USAS-12
Thumb
12/76mm 12-Gauge Pellet 100
Pelletcount 20
None AA Tech Extraction Europan Bodyguard Eight-shot, automatic shotgun
VEPR-12
Thumb
12/76mm 12-Gauge Pellet 100
Pelletcount 20
Hidden Vendors None Water Thief Ten-shot, automatic shotgun, Donation Box
AA12
Thumb
12/76mm 12-Gauge Pellet 100
Pelletcount 20
Grillo (REP III) Armor Harvest Eurasian Officer Eight-shot, automatic shotgun

SMG - Submachine Guns

Usable by Scav Girl, Mask Man and Shaman

Name Image Ammo Damage Vendors Quests Enemies Description
Kriss Vector 45
Thumb
.45 ACP 200 Grillo (REP III) None Europan Spotter Thirty-shot, magazine-fed submachine gun
PPSH-41
Thumb
9x19mm 110 Aramaki (REP II) None None Thirty-five-shot, magazine-fed submachine gun
WLT MPL
Thumb
9x19mm 110 Grillo (REP I) None None Thirty-shot, magazine-fed submachine gun
APC9 Pro
Thumb
9x19mm 110 None Thief in the Night

& Harvest Tech

None Twenty-shot, magazine-fed submachine gun
P90
Thumb
5.7x28mm 110 Grillo (REP II) None Eurasian Cyborg & Eurasian Officer Thirty-five-shot, magazine-fed submachine gun
PP-19 Vityaz
Thumb
9x19mm 110 Aramaki (REP I) None Euruskan Rider Thirty-shot, magazine-fed submachine gun
Spectre M4
Thumb
.45 ACP 200 Grillo (REP III) Enclave Strike None Fifty-shot, magazine-fed submachine gun
PM-9
Thumb
9x19mm 110 Hidden Vendors None None Twenty-shot, magazine-fed submachine gun, Donation Box

GRL - Grenade Launchers

Usable by Mask Man and Bag Man. Requires unlocking the 'GRL Training' skill before use

Name Image Ammo Damage Vendors Quests Enemies Description
Grenade Launcher
Thumb
40mm HE Direct 1000
Splash 10000
Grillo (REP III) Memento Pt 2 & Target Locked Euruskan Officer
Europan Pyro
Tormentor
Six-shot, revolver-type grenade launcher
XM25
Thumb
40mm HE Direct 1000
Splash 10000
None In the Crosshairs
& Hunt the Hunters
None Four-shot, magazine-fed grenade launcher
M79 Sawed-off
Thumb
40mm HE Direct 1000
Splash 10000
None

Aerial Scavenge

None Single-shot grenade launcher in pistol form

Useful damage graphs

by @C.DEF