Innard
NOTICE
CRITICAL BUG: As of update 0.2, there appears to be multiple instances of bugs that will trigger a stash wipe outside of its intended conditions.
This may or may not be connected to the water bots added in 0.2 and their raid trigger.
In any case, players are strongly recommended to back up their save file, located in
"user"(your PC username) > AppData > Local > ForeverWinter by creating a copy in a separate folder.
Description
Deep below the ground lay the Innards, where civilians and scavs can live in relative safety from the war raging above. The Innards act as a hub for the player scav and their squad, where they can develop and expand new stations to help survive. Welfare upgrades can also be made to give a small level of comfort to residents.
POI
- Vendors (except Bunco, Charles, and Aramaki)
- Lordoss (can not be accessed via escape menu)
- Quest selection
- Loadout
- Characters
- Map selection
- Ready Room
Water Tank
Allows the management of the Innard water resources.
- At base, the water tank holds 55 days of water.
- Scavenged water must be filled into the tank manually.
- Quests and water bots will automatically fill the tank before depositing surplus water into the player stash.
Without water, the base will start decaying. Long decay (reaching 0 water) is known as Water Death, which will trigger a Water Thief raid. Failing to defend the Innards will reset all progress in Innard upgrades and wipe your stash.
Donation Box
Please consult Donation Box for more information.
Help other scavs by donating gear and resources. Allows for trading weapons between scavs in the same lobby. Currently only base weapons can be traded; no attachments, consumables, or ammo can be placed in the box.
Check daily for random drops given out by the game (not other players).
Secret Storage Vault
The secret storage vault is available to the player from the start of the game.
It serves to hide credits and items from Water Thieves that might succeed in raiding the players Innards.
It can hold up to 10,000,000 cr and a maximum of 10 items total.
The highest cr value item it can currently hold is the Grenade Launcher. The highest xp value item it can currently hold is the Pilot. It may also be of value to store water to quickly unlock vendors after being raided.
Innards Upgrades
Innards upgrades may be dismantled at no cost once bought, this will not refund any CR however.
Terminals
Terminals provide additional functions.
Water Tank Upgrades
Both water bots and defensiv turrets require an upgraded water tank for their V2 and V3 to unlock for purchase
Name | Description | Effect | Requirement |
---|---|---|---|
+16 days | Hire Scavengers to collect materials required to hold a larger supply of water. | Increase water capacity: +16 days of supply (for a total of 71 days of water) | Requires possession of 10 days of water and costs 500,000 credits |
+28 days | Pay for materials to hold even more water. | Increase water capacity: +28 days of supply (for a total of 99 days of water) | Requires possession of 10 days of water and costs 1,500,000 credits |
Crafting
Name | Description | Effect | Requirement |
---|---|---|---|
Ammo | Hire technicians from above to set up in your Innards and provide machinery that enables ammunition crafting. | Allows the crafting of special ammo variants (Currently only 2 recipes for 5.45mm Cryo Ammo) | Requires possession of 20 days of water and 500,000 credits |
Weapon Parts | Smuggle valuable technology into your Innards that will enable you to craft weapon parts. | Non-functional REMOVED as of Update 0.1 |
Requires possession of 20 days of water and costs 500,000 credits. |
Water Delivery Bots
Very little is understood about the new raid mechanic and further testing is required.
Water delivery bots passively generate water for the player by venturing into the wasteland. However, Water Thieves are able to track them back to the Innards, allowing for raids to occur outside of Water Death.
- Once bought, water bots can not be disabled.
- According to developer commentary, Innard raids are intended to be "incredibly rare"[1]
- If these raids work similar to the ones triggered by Water Death, they should not occur while the player is offline but instead whenever the player logs back into the game.
- As water thieves are said to be tracking the bots, it is possible their raids will coincide with the bots return every two days.
- Upon logging into the game, a message will display the total amount of water gathered since the last log in.
- The delivered water will be directly deposited into your water tank, basically removing the need to refill water manually.
- Surplus water may not be stored in the stash.
Name | Description | Requirement |
---|---|---|
Water Bots V1 | Bots deliver 1 day of water every 2 days. !!!WARNING!!! Hiring Water Bots may allow Water thieves to locate your Innards! |
Have 50 days of Water Pay 600.000 credits |
Water Bots V2 | Bots deliver 1 to 3 additional days of water.. !!!WARNING!!! Increases chance of Water thieves locating your Innards! |
Have 75 days of Water Pay 600.000 credits |
Water Bots V3 | Bots deliver 1 to 4 additional days of water.. !!!WARNING!!! Increases chance of Water thieves locating your Innards! |
Have 90 days of Water Pay 600.000 credits |
Defensive Turrets
Deploys up to 6 20mm Turrets throughout the Innards to help fend off Water Thieves that located you.
Some testing is required to find out if defensive turrets deactivate like vendors when the water level drops below the upgrade requirement, this could strongly limit their usefulness for raids triggered by Water Death.
Fully upgraded they appear to be able to kill an entire Water Thief raid on their own.
Name | Description | Requirement |
---|---|---|
Innards Defense Turrets V1 | Install defense turrets in the Innards that fight any invading force | Have 25 days of Water Pay 75.000 credits |
Innards Defense Turrets V2 | Install additional defense turrets in the Innards that fight any invading force | Have 65 days of Water Pay 95.000 credits |
Innards Defense Turrets V3 | Install additional defense turrets in the Innards that fight any invading force | Have 95 days of Water Pay 115.000 credits |
Welfare
Welfare stations are cosmetic.
Name | Image | Description | Price |
---|---|---|---|
TV Screens | 1. Small - Connect various monitors in the innards directly to Europan and Eurasian satellite and tactical feeds to observe the war on various monitors. 2. Mega - Broadcast the combat above on gigantic screens in your Innards to witness the horrors above. |
1. Requires possession of 5 days of water and costs 25,000 credits. 2. Requires possession of 8 days of water and costs 75,000 credits. | |
Music System | Increase morale by connecting the aging intercom systems in the Innards to musical specialists. | Requires possession of 1 day of water and costs 50,000 credits. | |
Dog House | Bring some life to your hub by creating a place for a dog to stay, and a quadruped may just show up to cheer everyone up (at least for a short while).
|
Requires possession of 1 day of water and costs 110,000 credits. | |
Shrine | A place to pray and make offerings to the mech God...
|
Requires possession of 5 days of water and costs 35,000 credits. | |
Special Tree | A singular tree expressing your generosity and altruism. | Requires possession of 1 day of water and costs 15,000 credits. |
Shrine murals
Conclusion
- Innards Upgrades are currently some of the most expensive purchases in-game.
- Welfare upgrades and crafting currently offer very little to no utility.
- New Scavs that are focused on surviving are advised to forgo purchasing any upgrades for their Innards and save their money for a better Rig instead.
- After unlocking a decent Rig and hitting the water tanks base capacity, scavs may want to start saving money for water tank upgrades as they are needed in order to buy water delivery bots.
- Water delivery bots are extremely useful in that they practically remove the obligation to scavenge water and refill the water tank entirely; however, as the game states, using them carries the risk of spawning random Water Thief raids outside of their normal spawning condition.
As Water Thieves are tough enemies and losing a raid will be heavily punished (Water Death), players are advised to upgrade their defensive turrets alongside them.