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NOTICE
CRITICAL BUG:
As of update 0.2, there appears to be multiple instances of bugs that will trigger a stash wipe outside of its intended conditions.
This may or may not be connected to the water bots added in 0.2 and their raid trigger.
In any case, players are strongly recommended to back up their save file, located in
"user"(your PC username) > AppData > Local > ForeverWinter
by creating a copy in a separate folder.
Description
Deep below the ground lie the Innards, where civilians and scavs can live in relative safety from the war raging above. The Innards act as a hub for the player scav and their squad, where they can develop and expand new stations to help survive. Welfare upgrades can also be made to give a small level of comfort to residents.
Points of interest
Water Tank 
Allows the management of the Innards water resources.
Holds 55 days worth of water by default, can hold up to 99 days with upgrades.
Water obtained by any means will automatically fill the tank. Excess will be converted into 1,250 XP for the current character or, if at max XP, into 25,000 credits.
Without water, the base will start decaying. Long decay (reaching 0 water) is known as Water Death, which will trigger a Water Thief raid. Failing to defend the Innards will reset all progress in Innards upgrades and wipe your stash.
Donation Box 
See Donation Box for more information.
Help other scavs by donating gear and resources. Allows for trading weapons between scavs in the same lobby. Currently only base weapons can be traded; no attachments or other items can be placed in the box, though they can be shared in-raid.
Spawns a free random weapon once a day. If not claimed, weapons from past days will disappear.
Secret Storage Vault
The secret storage vault is available to the player from the start of the game.
It serves to hide credits and items from Water Thieves that might succeed in raiding the players' Innards.
It can hold up to 10,000,000 cr and a maximum of 10 items total.
Lordoss
See Lordoss for more information.
Unique ex-Euruskan lore and quest giver, not available from quest terminal.
Other interactive POIs
- Vendors (except Bunco, Charles, and Aramaki)
- Quests terminal (with Arbeits)
- Regions terminal (with Wahlkreise)
- Characters terminal
- Combat Loadout terminal
- Innards Management terminal
- Transport Drone for accessing other Innards areas
- Ready Room
Innards Upgrades
Innards can be refurbished and expanded at the Innards Management terminal near the edge.
Upgrades may be dismantled at no cost once bought; however, this will not refund any CR.
Terminals provide additional functions.
Crafting 
Allows making useful items from scavenged components.
Upgrades
| Image |
Terminal |
Description |
Effect |
Building
|
 |
Ammo (crafting terminal) |
Set up your Innards to enable ammunition crafting. |
Allows the crafting of special ammo and grenades |
Minimum water: 20
|
 |
Special Projects |
Allows you to manufacture special projects such as turrets. |
Allows the crafting of Railgun parts, Rig Equipment, Utility Drones, and Drone Components |
Minimum water: 20
|
 |
Weapon Repairs |
Install equipment that lets you restore weapons to peak condition. |
Allows the restoration of destroyed firearms (requires faction-specific IFFs) |
Minimum water: 30
|
Water Tank Upgrades 
Increases maximum capacity of water.
Upgrades
| Image |
Name |
Description |
Effect |
Building
|
 |
+16 days |
Hire Scavengers to collect materials required to hold a larger supply of water. |
Increase water capacity: +16 days of supply (for a total of 71 days of water) |
Minimum water: 10
|
 |
+28 days |
Pay for materials to hold even more water. |
Increase water capacity: +28 days of supply (for a total of 99 days of water) |
Prerequisite: +16 days Minimum water: 10
|
Water Delivery Bots 
Water delivery bots are repurposed G-Head units that passively generate water for the player by venturing into the wasteland and collecting water. However, Water Thieves are able to track them back to the Innards, allowing for raids to occur outside of Water Death.
- Once bought, water bots can not be disabled.
- According to developer commentary, raids are intended to be "incredibly rare"[1]
- These raids work similar to the ones triggered by Water Death, and they do not occur while the player is offline but will trigger whenever the player logs back into the game.
- As Water Thieves are said to be tracking the bots, it is possible their raids will coincide with the bots' return every two days.
- Upon logging into the game, a message will display the total amount of water gathered since the last log in.
- The delivered water will be directly deposited into your water tank.
- Surplus water may not be stored in the stash.
Upgrades
| Image |
Name |
Description |
Building
|
 |
Water Bots V1 |
Bots deliver 1 day of water every 2 days. !!!WARNING!!! Hiring Water Bots may allow Water thieves to locate your Innards! |
Minimum water: 50
|
 |
Water Bots V2 |
Bots deliver 1 to 3 additional days of water. !!!WARNING!!! Increases chance of Water thieves locating your Innards! |
Prerequisite: Water Bots V1 Minimum water: 75
|
 |
Water Bots V3 |
Bots deliver 1 to 4 additional days of water. !!!WARNING!!! Increases chance of Water thieves locating your Innards! |
Prerequisite: Water Bots V2 Minimum water: 90
|
Defensive Turrets 
Deploys up to 6 20mm Turrets throughout the Innards to help fend off Water Thieves that located you.
When fully upgraded, they tend to stunlock Water Thieves, and appear to be able to kill an entire Water Thief raid on their own.
Upgrades
| Image |
Name |
Description |
Building
|
 |
Innards Defense Turrets V1 |
Install defense turrets in the Innards that fight any invading force |
Minimum water: 25
|
 |
Innards Defense Turrets V2 |
Install additional defense turrets in the Innards that fight any invading force |
Prerequisite: Innards Defense Turrets V1 Minimum water: 65
|
 |
Innards Defense Turrets V3 |
Install additional defense turrets in the Innards that fight any invading force |
Prerequisite: Innards Defense Turrets V2 Minimum water: 95
|
Shooting Range 
Unlocks the Shooting Range area of the Innards.
All weapons can be tested here, both on static and live targets (captured and bound Water Thieves).
Players have unlimited ammo and are invulnerable.
Upgrades
| Image |
Name |
Description |
Building
|
 |
Shooting Range |
Unlocks access to the shooting range |
Minimum water: 70
|
 |
Shooting Range Upgrade V1 |
Unlock damage test area |
Prerequisite: Shooting Range Minimum water: 80
|
 |
Shooting Range Upgrade V2 |
Unlock target practice area |
Prerequisite: Shooting Range Upgrade v1 Minimum water: 85
|
 |
Shooting Range Upgrade V3 |
Unlock live targets |
Prerequisite: Shooting Range Upgrade v2 Minimum water: 90
|
Welfare stations are cosmetic with the exception of the Personal Quarters, which can be used to generate health buffs.
Personal Quarters 
Unlock and expand your own quarters. Provides a health buff at higher levels.
Upgrades
| Image |
Name |
Description |
Building
|
 |
Personal Quarters |
Unlocks access to your Personal Quarters |
Minimum water: 80
|
 |
Personal Quarters Upgrade V1 |
10% more health until death. Buff returns 24 hrs after death |
Prerequisite: Personal Quarters Minimum water: 85
|
 |
Personal Quarters Upgrade V2 |
15% more health until death. Buff returns 12 hrs after death |
Prerequisite: Personal Quarters Upgrade v1 Minimum water: 90
|
 |
Personal Quarters Upgrade V3 |
25% more health until death. Buff returns 6 hrs after death |
Prerequisite: Personal Quarters Upgrade v2 Minimum water: 95
|
TV Screens 
Places TVs broadcasting surface footage around Innards.
Upgrades
| Image |
Name |
Description |
Building
|
 |
Small |
Connect various monitors in the innards directly to Europan and Eurasian satellite and tactical feeds to observe the war on various monitors |
Minimum water: 5
|
 |
Mega |
Broadcast the combat above on gigantic screens in your Innards to witness the horrors above |
Prerequisite: TV Screens Small Minimum water: 8
|
Music System 
Increase morale by connecting the aging intercom systems in the Innards to musical specialists.
Building requirements:
Minimum water: 1
Dog House 
Bring some life to your hub by creating a place for a dog to stay, and a quadruped may just show up to cheer everyone up (at least for a short while).
- Can be petted
- Every character (other than Gunhead) has a custom dog petting animation.
Building requirements:
Minimum water: 1
Shrine 
A place to pray and make requests to the mech God...
Building requirements:
Minimum water: 5
Special Tree 
A singular tree expressing your generosity and altruism.
Building requirements:
Minimum water: 1
The Bar 
See The Bar for more information.
To unlock the option to build a bar, you must speak to the Barkeeper, who will appear on the catwalk near the Innards Upgrade terminal once certain conditions are met.
The barkeeper will give you a hidden quest, Fetch Bar Supplies, in Downtown Lost Angels. The supplies are found around the middle of the map, on the roof of the police station with a helipad. See quest page for more info.
Upgrades
| Image |
Name |
Description |
Building
|
 |
The Bar |
Unlocks access to the bar |
Minimum water: 80
|
 |
The Bar upgrade V1 |
Unlocks the first bar upgrade |
Prerequisite: The Bar Minimum water: 85
|
 |
The Bar upgrade V2 |
Unlocks the second bar upgrade |
Prerequisite: Bar V1 Minimum water: 90
|
 |
The Bar upgrade V3 |
Unlocks the third bar upgrade |
Prerequisite: Bar V2 Minimum water: 95
|
Conclusion
- Innards Upgrades are some of the most expensive purchases in-game. You need a total of 87,935,000.0 credits to purchase all possible upgrades.
- Most Welfare upgrades offer little to no utility.
- New Scavs that are focused on surviving are advised to forgo purchasing any upgrades for their Innards and save their money for a better Rig instead.
- After unlocking a decent Rig and hitting the water tanks base capacity, scavs may want to start saving money for water tank upgrades as they are needed in order to buy water delivery bots.
- Water delivery bots are extremely useful in that they practically remove the obligation to scavenge water and refill the water tank entirely; however, as the game states, using them carries the risk of spawning random Water Thief raids outside of their normal spawning condition.
As Water Thieves are tough enemies and losing a raid will be heavily punished (Water Death), players are advised to upgrade their defensive turrets alongside them.
Gallery
Shrine mural - Cow Sacrifice
Shrine mural - Mech Divinity 2
References