Hunter Killers
Updated for Hotfix #2
Information
Hunter Killers are meant to remind you that there's always a bigger fish when you step out of your league.
They will spawn far from the player when triggered but rapidly close in since they are aware of the player's position at all times.
The default Hunter Killer type is the Europan EOD Hunter Killer, but they come in different variants of the three factions.
They can spawn instantly after certain conditions are met or spawn after a certain amount of enemies are killed by the player.
Trigger conditions summary
HKs spawn when either one of three hardcoded thresholds is met
Action | Solo Threshold | MP Threshold |
---|---|---|
Killing or damaging enemies (except tanks) | ? Kills/damage | ? Kills/damage |
Opening any container | 24 | ? |
Looting
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4 | ? |
Noteworthy: Quest items looted from corpses do not trigger HKs. Exceptions may apply.
- Triggers ARE different in COOP, further testing is required to know what all is different.
- Quest items brought into the raid, dropped, and picked up will count too.
- Repeatedly dropping and picking up the same item or moving them from (rig) container to container also counts.
- Quest item CR or XP value does not matter, the Picture will trigger HKs after 4 pickups, same as the much more expensive Weapon Tech.
To avoid early HK spawns, players are advised to keep track of the number of quest items they looted and containers they opened.
To maximize value gained outside of HK mode, it is recommended to prioritize high value containers, like drone debris, Exo debris, turret debris or feral (unarmed) cyborg supplies, damaged weapons and non-quest Large Items.
Ironically, due the high value of damaged weapons and large items and their total disconnect from the HK mechanic, Heavy Equipment Gunrunner Rig and The Rack Rig, two of the three most expensiv rigs, are optimal for farming while trying to avoid HKs, something players may wish to do in the early stages of the game, at a time where they have no access to such rigs.
Item triggers
(Items brought in raid, dropped, and picked up will count too. repeatedly dropping and picking up the same item currently also counts)
- Looting a certain amount of specific items, presumably Quest Items found in storage containers, like Pictures for example.
- Grabbing 4 or more Water Barrels. - COOP Triggers: 2 people in lobby = 2 waters to trigger, 3 people in lobby = 2 waters to trigger, 4 people in lobby = 1 water to trigger.
- Grabbing 4 or more Data Cache. - COOP Triggers: 2 people in lobby = [WIP] Data Cache to trigger, 3 people in lobby = [WIP] Data Cache to trigger, 4 people in lobby = [WIP] Data Cache to trigger.
- Grabbing 5 or more Pictures. - COOP Triggers: 2 people in lobby = [WIP] Pictures to trigger, 3 people in lobby = [WIP] Pictures to trigger, 4 people in lobby = [WIP] Pictures to trigger.
- Grabbing 5 or more Neuro Uplinks. - COOP Triggers: 2 people in lobby = [WIP] Neuro Uplinks to trigger, 3 people in lobby [WIP] Neuro Uplinks to trigger, 4 people in lobby = [WIP] Neuro Uplinks to trigger.
- Precision Components
- Weapon Tech - COOP Triggers: 2 people in lobby = 2 weapon tech to trigger. 3 people in lobby = 2 weapon tech to trigger.
- Europan Portable Targeting System
- Both Battle Plans and Teddy Bears, although from Scrapyard Nexus, a map without Hunter Killers, trigger a HK spawn after moving them from container to container 4 times. Testing Documentation
- any possible combination of the above
Large Item Trigger
Triggers
No
Yes
Trigger Threshold
Solo
- The threshold to trigger HKs seems to always be exactly 4
- While the threshold seems to always be the same, the time it takes for the HK Warning to show after the fourth pick up appears to vary between 0 to 5 seconds
- After the text notification, there appears to be an additional ~10-second grace period before HKs actually spawn and begin hunting the player. This is also the moment the sound notification plays and the red blinking tracker appears on the player's rig.
Items that don't trigger
- Recorded Audio - picked up 30 times without any trigger.
- Hard Drive - picked up 30 times without any trigger.
- Telemetry - picked up 100 times without any trigger.
- High Tech Tool Set - picked up 40 times without any trigger.
- Glue gun - picked up 40 times without any trigger.
It is suspected that non-quest items and quest items looted from enemies do not trigger HKs
Other triggers
- Killing a certain amount of enemies
- e.g. wiping out an Exo and support squad
- Shooting or destroying tanks will not trigger HKs nor count toward triggering them if the player has already killed or destroyed other units
- Opening 24 containers (Can be the same container opened 24 times) (Same amount in COOP with 2 players, further testing is required)
Locations
- Scrapyard Nexus and Underground Cemetery do not feature Hunter Killers.
- The HK Variant of Euruskan Grabbers will not spawn on Mech Trenches
- EOD HKs will not spawn during Night Shift
Variants
Europan EOD HunterKiller
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Europan Medium Mech HunterKiller
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Euruskan Stalker HunterKiller
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Euruskan OrgaMech HunterKiller
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Maps: |
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Euruskan Shield Officer
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Maps: |
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Euruskan Toothy Mech HunterKiller
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Eurasian Scrambler HunterKiller
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Trivia
- As all aggroed units do, HKs will alert nearby unaware allies of the player's location.
- It seems that there currently is a bug with Europan EODs that will stun them for 3-5 seconds when shot with a GL-19
Massive thanks to:
@Finka
@Lingen
@Lioxen
@GhostOP
@Dustin1280
@JingleBoopem
@AMSpider
@Captain Devil- Imperium Of Cults
@chopsticks
@CMDR HunterIII
This page wouldn't have been possible without all their help!