Factions

From The Forever Winter Wiki
Jump to navigation Jump to search

< Back to Main Page

Welcome to a future where massive armies are skinning the bones of our once beautiful earth.

The war has long since lost all central command structures, and no single side has a complete picture of what's happening globally or who remains in control of certain former territories and countries. For Europa, long-distance communication is conducted via drones, which deliver messages that could be months old by the time they arrive. What is known is that each sector remains in an active state of conflict with their opponents, and until victory is achieved, there is no clear plan for what comes next. Some sectors are still governed by local command structures, while others are being run by virtual intelligence, locked in a massive strategic game with their counterparts.

Eurasia

EURASIAN CONSULATE.png
Eurasia, a global government and corporate superpower controlling East and some of Central Asia, was extremely advanced in the sectors of bio and agro-tech. A rich and isolated false utopia, they have control over engineered crops that still grow in the planet's dying soil... but are quickly becoming a massively overpopulated coffin.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[1]

Europa

EUROPAN EMBASSY.png
Europa, a military and governmental superpower comprising North and some of South America and Western Europe, was failing to care for its population. With widespread poverty and diseases, pollution and famine; a formerly rich and grand society clinging to the nostalgic iconography of totalitarian grandeur. They had all the land, and no way to feed the people in it.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[2]

Euruska

EURUSKAN HIGH COMMISSION.png
Eurasia's ally, Euruska, is a federation of former Slavic states and parts of Africa. They have taken the influence of Eurasia's biotechnology and pushed it to the breaking point... using living creatures as paint and sculpting their dementedly creative works of biomechanics.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[3]

Scavengers

Scav Flag.png
Civilians near the frontlines take shelter in quickly constructed slums and Shanty towns built into the rubble and ashen crust above the dead city; or in the sprawling underbellies of Lost Angels, controlled by those who have chosen or been forced to stay near the conflict. PMCs, mercenaries, warlords, corrupt supply officers turned dealers, and scavengers. Scavs are civilians who have found ways to survive amidst the never-ending war... and maybe to make a quick buck for themselves along the way.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[4]

Minor Factions

Unlike the major factions, these minor factions have no Vendors, Quest Givers, or Reputation.

Reputation

Your actions in raid affect your reputation. For example, killing a Europan soldier will degrade your reputation with the Europa faction but will improve your reputation with all other factions.

Faction standing changes.png

Increasing/Decreasing Reputation

Actions that increase Reputation

  • Turning in a completed quest, quests always reward reputation
  • Killing a unit of an enemy faction
    • Damaging/Killing a unit of a minor faction will increase reputation with every major faction
  • Selling any items to any vendor except Hidden Vendors, the total value decides the amount of reputation gained

Actions that decrease Reputation

  • Damaging/Killing a unit of the same or an allied faction, the bigger the unit the more reputation you will lose
    • This also counts for scavs, damaging or downing allied players will decrease scavenger reputation
    additionally, The Rat King counts as a Scav unit

Actions that have no impact on Reputation

  • Injuring or killing civilians
  • Completing or turning in quests that directly impact a third faction (e.g. Flames of Disruption, Discover the Truth) will not decrease their reputation, save for assassination missions as killing your target counts as killing a unit of an allied/the same faction
  • Looting
  • Abandoning Quests

Impact of Reputation

Impacted by Reputation

Vendors

Vendors have a total of 3 LLs (Loyalty Levels) that depend on reputation

Unit behavior

  • The Rat King may turn hostile towards players with a low Scavenger faction rep

Entry points

  • Certain entry points are locked behind reputation

Not impacted by Reputation

  • Vendor sell price
  • Availability of Quests
  • Vendor inventory

Theater of War

Factions are locked in an endless battle for control over the game world. The balance of power is affected both by player actions and non-player kills during raids.

Balance of power

The percentage of a faction's control over a region affects the number and quality of units from said faction. The more a faction controls a sector, the more heavy units they will deploy, and the more dangerous it becomes.

You can check the state of faction control over each region by hacking Radar Walkers. This will display info about the region on world map, including percentage of each faction's influence over the region, and special modifiers that can be applied through sabotage.

Loading scripts

Loading scripts

Loading scripts

Loading scripts

Loading scripts

Loading scripts

Loading scripts

Loading scripts

Faction control can be influenced by:

  • Killing units from opposing factions, both by players and non-player combatants
  • Performing certain Sabotage objectives

Sabotage

You can perform special actions to apply modifiers to relevant regions, such as blowing up a bridge to hinder troop deployment. The modifier will be applied for several hours. Any destruction caused by the sabotage will also persist across raids until the modifier ends.

Below is a list of all sabotage actions on different maps:

  • Bring a Jerrycan to the Radar Tower Generator
Loading scripts

  • Plant a Water Thief Mask from Frozen Swamp on a wounded soldier in the med bay
  • Hack the Armament Propellant console in the hangar
Loading scripts

  • Destroy 3 tanks in the garage using Explosives
Loading scripts

  • Hack the radar tower in the FOB
  • Destroy the bridge using 4 Explosives
Loading scripts

  • Hack the Elephant Mausoleum Med Bay console in Server Room
  • Destroy the Communications Tower using Explosives
Loading scripts

  • Hack the Stairway Gate console in the control room
Loading scripts

  • Get a Water Thief Mask from Scavenger camp to plant in Elephant Mausoleum
  • Destroy the FOB elevator using Explosives
  • Destroy a helicopter at the FOB using Explosives
Loading scripts

None, can be sabotaged from Underground Cemetery

Loading scripts

Region Action Effect Affected regions
Ashen Mesa Hack the radar tower in the FOB Compromises Drone Operations
  • Ashen Mesa
  • Mech Trenches
Destroy the bridge using 4 Explosives Reduces Cyborg spawns
  • Ashen Mesa
  • Scrapyard Nexus
Elephant Mausoleum Plant a Water Thief Mask (found in Scavenger Camp on Frozen Swamp) on the wounded soldier in the med bay Causes Europan units, including Exos, to spawn in Water Thief Camp

Frozen Swamp

Hack the Armament Propellant console in the hangar Causes Europan missile systems to malfunction
  • Ashen Mesa
  • Elephant Mausoleum
  • Mech Trenches
Frozen Swamp Steal a Water Thief Mask from Scavenger camp and plant it in Elephant Mausoleum Causes Europan units, including Exos, to spawn in Water Thief Camp

Frozen Swamp

Destroy the FOB elevator using Explosives Disrupts Europan operations

Frozen Swamp

Destroy a helicopter at the FOB using Explosives Weakens Euruskan air forces
  • Elephant Mausoleum
  • Frozen Swamp
  • Scorched Enclave
  • Stairway Gate
Mech Trenches Hack the Med Bay console in Server Room Unlocks the Med Bay in Elephant Mausoleum

Elephant Mausoleum

Destroy the Communications Tower using Explosives Disrupts Europan communications
  • Elephant Mausoleum
  • Mech Trenches
  • Scrapyard Nexus
Scorched Enclave Bring a Jerrycan to the Radar Tower Generator Restricts airspace
  • Elephant Mausoleum
  • Scorched Enclave
Scrapyard Nexus Destroy 3 tanks in the garage using Explosives Prevents Euruskan tanks from spawning

Ashen Mesa

Stairway Gate None. Can be sabotaged from Underground Cemetery
Underground Cemetery Hack the Stairway Gate console in the control room Disables the gate in Stairway, preventing mechs from entering

Stairway Gate