Factions

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Welcome to a future where massive armies are skinning the bones of our once beautiful earth.

The war has long since lost all central command structures, and no single side has a complete picture of what's happening globally or who remains in control of certain former territories and countries. For Europa, long-distance communication is conducted via drones, which deliver messages that could be months old by the time they arrive. What is known is that each sector remains in an active state of conflict with their opponents, and until victory is achieved, there is no clear plan for what comes next. Some sectors are still governed by local command structures, while others are being run by virtual intelligence, locked in a massive strategic game with their counterparts.

Eurasia

EURASIAN CONSULATE.png
Eurasia is a global government and corporate superpower, controlling East and some of Central Asia, extremely advanced in the sectors of bio agro-tech. A rich and isolated false utopia they have control over engineered crops that still grow in the planet's dying soil... but are quickly becoming a massively overpopulated coffin.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[1]

Europa

EUROPAN EMBASSY.png
Europa is a military and governmental superpower comprising North and some of South America, and Western Europe which failed to care for its population. With widespread poverty and diseases, pollution and famine; a formerly rich and grand society clinging to the nostalgic iconography of totalitarian grandeur. They had all the land and no way to feed the people in it.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[2]

Euruska

EURUSKAN HIGH COMMISSION.png
Eurasia's ally, Euruska, is a federation of former slavic states and parts of Africa. They have taken the influence of Eurasia's biotechnology and pushed it to the breaking point... using living creatures as paint and sculpting their dementedly creative works of biomechanics.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[3]

Scavengers

Scav Flag.png
Civilians near the frontlines take shelter in quickly constructed slums and Shanty towns built into the rubble and ashen crust above the dead city; or in the sprawling underbellies of Lost Angels, controlled by those who have chosen or been forced to stay near the conflict. PMCs, mercenaries, warlords, corrupt supply officers turned dealers, and scavengers. Scavs are civilians who have found ways to survive amidst the never-ending war... and maybe to make a quick buck for themselves along the way.
― Riloe's "The beautifully dark WARSCAPE of the Anti-Shooter"[4]

Minor Factions

Unlike the major factions, these minor factions have no Vendors, Quest Givers, or Reputation.

Reputation

Your actions in raid affect your reputation. For example, killing a Europan soldier will degrade your reputation with the Europa faction but will improve your reputation with all other factions.

Faction standing changes.png

Increasing/Decreasing Reputation

Actions that increase Reputation

  • Turning in a completed quest, quests always reward reputation
  • Killing a unit of an enemy faction
    • Damaging/Killing a unit of a minor faction will increase reputation with every major faction
  • Selling any items to any vendor except Hidden Vendors, the total value decides the amount of reputation gained

Actions that decrease Reputation

  • Damaging/Killing a unit of the same or an allied faction, the bigger the unit the more reputation you will lose
    • This also counts for scavs, damaging or downing allied players will decrease scavenger reputation
    additionally, The Rat King counts as a Scav unit

Actions that have no impact on Reputation

  • Damaging/Killing civilians
  • Completing or turning in quests that directly impact a third faction (e.g. Flames of Disruption, Discover the Truth) will not decrease their reputation, save for assassination missions as killing your target counts as killing a unit of an allied/the same faction
  • Looting
  • Abandoning Quests
  • Selling them Fertilizer

Impact of Reputation

Impacted by Reputation

Vendors

Vendors have a total of 3 LLs (Loyalty Levels) that depend on reputation

Unit behavior

  • The Rat King may turn hostile towards players with a low scavenger faction rep

Entry points

  • Certain entry points are locked behind reputation

Not impacted by Reputation

  • Vendor sell price
  • Availability of Quests
  • Vendor inventory