Characters

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You are a scavenger, lovingly referred to as a scav. Within this combat ecosystem, you assume the role of looter and survivor trapped between two warring military factions of the future, each with their own objectives. Outgunned, under-supplied, and constantly under attack, you must rely on cooperation and cunning to survive even minor enemy contact. Situational awareness is key in this world. Stop, look, and listen. Trigger discipline will save your life. A target missed is a bullet wasted, and not every battle is one worth fighting. Only kill what you can loot and get away with. Every time you open fire, you are ringing the dinner bell. Make it worth it.


Each character has distinct attributes, strengths, and weaknesses. Additional characters are planned. In the 2024 Early Access, the following characters are visible:

Leveling

For more information about experience points, please consult Experience Point Gain (WIP).
Each character has 4 skills. Individual skills may not be unique to each character, but each combination is unique. Each skill features 4-5 tiers which require XP to unlock. Most skills increase attributes such as accuracy with certain weapons or sprint speed, though others may unlock the character's ability to use new weapons or rigs.

Character skilltree.png

Prestige

The prestige system allows players to reset their character's progress once they reach their current maximum XP cap. Doing so removes all skills and surplus XP and increases the maximum amount of XP they can earn (the XP cap). Each prestige also grants increased health and occasionally boosts movement speed.

Note:

  • Prestige currently does not affect sprint speed.
  • Prestige levels past the 25th do not appear to grant further stats (movement speed and health).


Prestige Stat Increase
Level XP Required Health Speed
1 0 0 0%
2 8,000 40 0%
3 9,400 80 0%
4 11,100 120 0%
5 13,000 160 0%
6 15,300 200 0%
7 17,900 240 4%
8 20,900 280 4%
9 24,400 320 4%
10 28,500 360 4%
11 33,200 400 4%
12 38,700 440 4%
13 45,100 480 8%
14 52,500 520 8%
15 61,100 560 8%
16 71,100 600 8%
17 82,700 640 8%
18 96,200 680 12%
19 111,800 720 12%
20 130,000 760 12%
21 151,000 800 12%
22 175,600 840 12%
23 204,600 880 12%
24 237,000 920 12%
25 275,000 1,000 15%
26 318,000
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

Character Skill Comparison

Skills Overview
Bag Man Mask Man Old Man Shaman Scav Girl Gunhead
Carry Capacity v5 RFL Expert v5 Medical Expert v5 SMG expert v5 Sprinting Expert v5 Gunhead variants
LMG expert v5 HRF training v4 RFL expert v5 SHG expert v5 PST expert v5 PST expert v5
GRL training v4 GRL training v4 HRF expert v5 Sprinting Expert v4 SMG expert v5 RFL expert v5
HRF expert v5 LMG training v4 Rig Skills Carry Capacity v4 Rig Skills SMG expert v5
- - - - - SHG expert v5
- - - - - GRL expert v5
- - - - - HRF expert v5
- - - - - LMG expert v5
- - - - - Heavy Machinegun expert v5
Skills Comparison
Character Skill First Version Max Version Percentage Skill Bonus Type
Bag Man Carry Capacity v1 v5 25% Weight and Volume
Bag Man GRL training v4 20% Accuracy
Bag Man HRF expert v5 25% Accuracy
Bag Man LMG expert v5 25% Accuracy
Mask Man GRL training v4 20% Accuracy
Mask Man HRF training v4 20% Accuracy
Mask Man LMG training v4 20% Accuracy
Mask Man RFL expert v5 25% Accuracy
Old Man HRF expert v5 25% Accuracy
Old Man Medical expert v5 25% More Health from consumables
Old Man RFL expert v5 25% Accuracy
Old Man Rig Skill Medium Equipment Gunrunner Rig Heavy Container Gunrunner Rig n/a Rigs
Scav Girl PST expert v5 25% Accuracy
Scav Girl Rig Skill Enhanced Rig Medium Equipment Gunrunner Rig n/a Rigs
Scav Girl SMG expert v5 25% Accuracy
Scav Girl Sprinting expert v5 10% Sprinting Speed
Shaman Carry Capacity v1 v4 20% Weight and Volume
Shaman SHG expert v5 25% Smaller scatter pattern
Shaman SMG expert v5 25% Accuracy
Shaman Sprinting expert v4 8% Sprinting Speed
Gunhead Gunhead Variant APC9 AA12 n/a Variant
Gunhead PST v1 v5 25% Accuracy
Gunhead RFL v1 v5 25% Accuracy
Gunhead SMG v1 v5 25% Accuracy
Gunhead SHG v1 v5 25% Accuracy
Gunhead GRL v1 v5 25% Accuracy
Gunhead HRF v1 v5 25% Accuracy
Gunhead LMG v1 v5 25% Accuracy
Gunhead HMG v1 v5 n/a Accuracy

Character Movement Comparison[1][2]

Baseline Stats at Level 1
Base / Char Bag Man Mask Man Old Man Shaman Scav Girl Gunhead
Health 1500 1150 1000 900 800 2250
Walk Speed m/s 2.85 1.97 2.19 2.51 1.9 n/a
Sprint Speed m/s 3.54 4.11 4.53 5.27 5.47 n/a
Stats at Level 25 (without character specific Movement Skill Bonus) And without the sprint speed from Prestige
Base / Char Bag Man Mask Man Old Man Shaman Scav Girl Gunhead
Health 2500 2150 2000 1900 1800 3250
Walk Speed m/s 3.28 2.27 2.52 2.89 2.19 n/a
Sprint Speed m/s 3.54 4.11 4.53 5.27 5.47 n/a
Stats at Level 25 (with character specific Movement Skill Bonus) WITH the sprint speed from Prestige once it gets fixed
Base / Char Bag Man Mask Man Old Man Shaman Scav Girl Gunhead
Health 2500 2150 2000 1900 1800 3250
Walk Speed m/s 3.28 2.27 2.52 2.89 2.19 n/a
Sprint Speed m/s 4.07 4.73 5.21 6.06 6.29 n/a

Misc Stats

Armor

As there is currently no armor system implemented, neither the player nor enemy units have any means to negate damage, including tanks and the like. As a result, raw weapon DPS is the only important factor when fighting units that lack any crit spots.

Melee damage

  • Melee damage appears to be static throughout all levels and characters. One melee attack can kill a Scrambler or Crawler cyborg, and two are enough to kill a common Runner.
  • Not even using the MG34, the only weapon with a bayonet, in combination with Bag Man, the supposed strongest character, appears to have an effect on melee damage.
  • Same as sustained fire, continuous melee attacks will stunlock even heavy infantry.

Melee Execution

  • All characters can perform melee executions; this will lock them into an animation for around 4 seconds.
  • To perform a melee execution, simply approach enemy infantry from behind and melee attack when the execution indicator appears (image needed)
    • Enemy state of awareness of the player does not matter, neither must the player be crouched for the prompt to appear
    • Infantry with more then 2k hp or that are not bipedal may not be executed, further testing required

Note: The melee execution is in fact NOT a stealth execution, enemy infantry will, without fail, while being executed, take aggro and spread it to other nearby enemies.
Executed enemies will not drop their weapon.

Turn speed

Turn speed or turn rate is currently artificially created by caping the players mouse speed, this might feel like mouse deceleration aka negative mouse acceleration. Sadly this has also the effect of massively inflating player mouse movement when turning.
Another way to put it is that if the devs are using a bounding box, and then placing the cursor in the center measuring its distance each time, the bounding box is not large enough or the frequency is not fast enough.
Overall, the turn controls are more akin to a controller scheme than a MnK scheme although a console release is said to not be planned in the near future.

A temporary fix is to turn down your dpi and turn up your in game sense.