Characters
Each character has distinct attributes, strengths, and weaknesses. Additional characters are planned.
In the 2024 Early Access, the following characters are visible:
Leveling
For more information about experience points, please consult Experience Point Gain (WIP).
Each character has 4 skills. Individual skills may not be unique to each character, but each combination is unique. Each skill features 4-5 tiers which require XP to unlock. Most skills increase attributes such as accuracy with certain weapons or sprint speed, though others may unlock the character's ability to use new weapons or rigs.
Prestige
The prestige system allows players to reset their character's progress once they reach their current maximum XP cap. Doing so removes all skills and surplus XP and increases the maximum amount of XP they can earn (the XP cap). Each prestige also grants increased health and occasionally boosts movement speed.
Note:
- Prestige currently does not affect sprint speed.
- Prestige levels past the 25th do not appear to grant further stats (movement speed and health).
Level | XP Required | Health | Speed |
---|---|---|---|
1 | 0 | 0 | 0% |
2 | 8,000 | 40 | 0% |
3 | 9,400 | 80 | 0% |
4 | 11,100 | 120 | 0% |
5 | 13,000 | 160 | 0% |
6 | 15,300 | 200 | 0% |
7 | 17,900 | 240 | 4% |
8 | 20,900 | 280 | 4% |
9 | 24,400 | 320 | 4% |
10 | 28,500 | 360 | 4% |
11 | 33,200 | 400 | 4% |
12 | 38,700 | 440 | 4% |
13 | 45,100 | 480 | 8% |
14 | 52,500 | 520 | 8% |
15 | 61,100 | 560 | 8% |
16 | 71,100 | 600 | 8% |
17 | 82,700 | 640 | 8% |
18 | 96,200 | 680 | 12% |
19 | 111,800 | 720 | 12% |
20 | 130,000 | 760 | 12% |
21 | 151,000 | 800 | 12% |
22 | 175,600 | 840 | 12% |
23 | 204,600 | 880 | 12% |
24 | 237,000 | 920 | 12% |
25 | 275,000 | 1,000 | 15% |
26 | 318,000 | ||
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Character Skill Comparison
Bag Man | Mask Man | Old Man | Shaman | Scav Girl | Gunhead |
---|---|---|---|---|---|
Carry Capacity v5 | RFL Expert v5 | Medical Expert v5 | SMG expert v5 | Sprinting Expert v5 | Gunhead variants |
LMG expert v5 | HRF training v4 | RFL expert v5 | SHG expert v5 | PST expert v5 | PST expert v5 |
GRL training v4 | GRL training v4 | HRF expert v5 | Sprinting Expert v4 | SMG expert v5 | RFL expert v5 |
HRF expert v5 | LMG training v4 | Rig Skills | Carry Capacity v4 | Rig Skills | SMG expert v5 |
- | - | - | - | - | SHG expert v5 |
- | - | - | - | - | GRL expert v5 |
- | - | - | - | - | HRF expert v5 |
- | - | - | - | - | LMG expert v5 |
- | - | - | - | - | Heavy Machinegun expert v5 |
Character | Skill | First Version | Max Version | Percentage | Skill Bonus Type |
---|---|---|---|---|---|
Bag Man | Carry Capacity | v1 | v5 | 25% | Weight and Volume |
Bag Man | GRL | training | v4 | 20% | Accuracy |
Bag Man | HRF | expert | v5 | 25% | Accuracy |
Bag Man | LMG | expert | v5 | 25% | Accuracy |
Mask Man | GRL | training | v4 | 20% | Accuracy |
Mask Man | HRF | training | v4 | 20% | Accuracy |
Mask Man | LMG | training | v4 | 20% | Accuracy |
Mask Man | RFL | expert | v5 | 25% | Accuracy |
Old Man | HRF | expert | v5 | 25% | Accuracy |
Old Man | Medical | expert | v5 | 25% | More Health from consumables |
Old Man | RFL | expert | v5 | 25% | Accuracy |
Old Man | Rig Skill | Medium Equipment Gunrunner Rig | Heavy Container Gunrunner Rig | n/a | Rigs |
Scav Girl | PST | expert | v5 | 25% | Accuracy |
Scav Girl | Rig Skill | Enhanced Rig | Medium Equipment Gunrunner Rig | n/a | Rigs |
Scav Girl | SMG | expert | v5 | 25% | Accuracy |
Scav Girl | Sprinting | expert | v5 | 10% | Sprinting Speed |
Shaman | Carry Capacity | v1 | v4 | 20% | Weight and Volume |
Shaman | SHG | expert | v5 | 25% | Smaller scatter pattern |
Shaman | SMG | expert | v5 | 25% | Accuracy |
Shaman | Sprinting | expert | v4 | 8% | Sprinting Speed |
Gunhead | Gunhead Variant | APC9 | AA12 | n/a | Variant |
Gunhead | PST | v1 | v5 | 25% | Accuracy |
Gunhead | RFL | v1 | v5 | 25% | Accuracy |
Gunhead | SMG | v1 | v5 | 25% | Accuracy |
Gunhead | SHG | v1 | v5 | 25% | Accuracy |
Gunhead | GRL | v1 | v5 | 25% | Accuracy |
Gunhead | HRF | v1 | v5 | 25% | Accuracy |
Gunhead | LMG | v1 | v5 | 25% | Accuracy |
Gunhead | HMG | v1 | v5 | n/a | Accuracy |
Character Movement Comparison[1][2]
Base / Char | Bag Man | Mask Man | Old Man | Shaman | Scav Girl | Gunhead |
---|---|---|---|---|---|---|
Health | 1500 | 1150 | 1000 | 900 | 800 | 2250 |
Walk Speed m/s | 2.85 | 1.97 | 2.19 | 2.51 | 1.9 | n/a |
Sprint Speed m/s | 3.54 | 4.11 | 4.53 | 5.27 | 5.47 | n/a |
Base / Char | Bag Man | Mask Man | Old Man | Shaman | Scav Girl | Gunhead |
---|---|---|---|---|---|---|
Health | 2500 | 2150 | 2000 | 1900 | 1800 | 3250 |
Walk Speed m/s | 3.28 | 2.27 | 2.52 | 2.89 | 2.19 | n/a |
Sprint Speed m/s | 3.54 | 4.11 | 4.53 | 5.27 | 5.47 | n/a |
Base / Char | Bag Man | Mask Man | Old Man | Shaman | Scav Girl | Gunhead |
---|---|---|---|---|---|---|
Health | 2500 | 2150 | 2000 | 1900 | 1800 | 3250 |
Walk Speed m/s | 3.28 | 2.27 | 2.52 | 2.89 | 2.19 | n/a |
Sprint Speed m/s | 4.07 | 4.73 | 5.21 | 6.06 | 6.29 | n/a |
Misc Stats
Armor
As there is currently no armor system implemented, neither the player nor enemy units have any means to negate damage, including tanks and the like. As a result, raw weapon DPS is the only important factor when fighting units that lack any crit spots.
Melee damage
- Melee damage appears to be static throughout all levels and characters. One melee attack can kill a Scrambler or Crawler cyborg, and two are enough to kill a common Runner.
Melee Execution
- All characters can perform melee executions; this will lock them into an animation for around 4 seconds.
- To perform a melee execution, simply approach enemy infantry from behind and melee attack when the execution indicator appears (image needed)
- Enemy state of awareness of the player does not matter, neither must the player be crouched for the prompt to appear
- Infantry with more then 2k hp or that are not bipedal may not be executed, further testing required
Note: The melee execution is in fact NOT a stealth execution, enemy infantry will, without fail, while being executed, take aggro and spread it to other nearby enemies.
Executed enemies will not drop their weapon.
Turn speed
Turn speed or turn rate is currently artificially created by caping the players mouse speed, this might feel like mouse deceleration aka negative mouse acceleration. Sadly this has also the effect of massively inflating player mouse movement when turning.
Another way to put it is that if the devs are using a bounding box, and then placing the cursor in the center measuring its distance each time, the bounding box is not large enough or the frequency is not fast enough.
Overall, the turn controls are more akin to a controller scheme than a MnK scheme although a console release is said to not be planned in the near future.
A temporary fix is to turn down your dpi and turn up your in game sense.